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Title:Deus Ex Machina : exploring theological implications of AI in video game narratives
Authors:ID Rupčić, Tijana (Author)
Files:.pdf PDF - Presentation file, download (344,48 KB)
MD5: F3882F64EBF0A1294F915F77243205A5
 
URL URL - Source URL, visit https://ojs.zrs-kp.si/index.php/poligrafi/article/view/455
 
Language:English
Typology:1.01 - Original Scientific Article
Organization:Logo ZRS Koper - Science and Research Centre Koper
Abstract:The study of artificial intelligence (aI) and religion, particularly the concept of god within video games, is a rich field that explores how digital spaces can reflect and shape philosophical and theological discourses. Ever since their first introduc-tion to the public, video games have often been a unique medium for exploring complex narratives and are tied to the different expressions of religion and spiri-tuality. The integration of aI characters or deities into video games challenges the traditional understanding of divinity and intelligence. This article examines the imaginaries of aI and god in two video games, Ga-lerians (1999) and I Have No Mouth, and I Must Scream (1995), focusing on how these elements are used to construct narrative worlds and reflect cultural percep-tions of technology and the divine. In these games, the aI characters that gained consciousness started embodying god-like characteristics, such as omnipotence, omniscience, and omnipresence, raising questions about free will, predestination, and the nature of consciousness. These representations draw from existing religio-us traditions while also pushing the boundaries of theological thought, suggesting new interpretations of divinity in the context of advanced technology. The article will also closely examine the concepts of emotions that aIs in Galerians and I Have No Mouth, and I Must Scream “experience.”The author relies on a game-immanent approach through detailed analysis of the aforementioned games in order to explore how the imaginaries of aI and god converge, offering insights into the evolving relationship between humanity, te-chnology, and spirituality.
Keywords:artificial intelligence, videogames, spirituality, Galerians, I have no mouth, and i must scream
Publication status:Published
Publication version:Version of Record
Publication date:01.01.2024
Year of publishing:2024
Number of pages:str. 109-129
Numbering:Let. 29, št. 113/114
PID:20.500.12556/DiRROS-21478 New window
UDC:2:004.738.5
ISSN on article:1318-8828
DOI:10.35469/poligrafi.2024.455 New window
COBISS.SI-ID:225830915 New window
Copyright:Copyright (c) 2024 Tijana Rupčić
Publication date in DiRROS:11.02.2025
Views:174
Downloads:88
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RUPČIĆ, Tijana, 2024, Deus Ex Machina : exploring theological implications of AI in video game narratives. Poligrafi : revija za religiologijo, mitologijo in filozofijo [online]. 2024. Vol. 29, no. 113/114, p. 109–129. [Accessed 25 April 2025]. DOI 10.35469/poligrafi.2024.455. Retrieved from: https://dirros.openscience.si/IzpisGradiva.php?lang=eng&id=21478
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Record is a part of a journal

Title:Poligrafi : revija za religiologijo, mitologijo in filozofijo
Shortened title:Poligrafi
Publisher:Nova revija, Društvo za primerjalno religiologijo, Nova revija, Društvo za primerjalno religiologijo, Univerza na Primorskem, Znanstveno-raziskovalno središče, Univerzitetna založba Annales, Društvo za primerjalno religiologijo, Znanstveno-raziskovalno središče, Annales ZRS, Društvo za primerjalno religiologijo
ISSN:1318-8828
COBISS.SI-ID:59336192 New window

Licences

License:CC BY 4.0, Creative Commons Attribution 4.0 International
Link:http://creativecommons.org/licenses/by/4.0/
Description:This is the standard Creative Commons license that gives others maximum freedom to do what they want with the work as long as they credit the author.

Secondary language

Language:Slovenian
Title:Deus ex machina: preučevanje teoloških implikacij umetne inteligence v narativih videoige
Abstract:Študije umetne inteligence in religije, zlasti koncepta Boga v videoigrah, pred-stavlja bogato raziskovalno področje, ki preučuje, kako digitalni prostori odražajo in sooblikujejo filozofske in teološke diskurze. Videoigre so že vse od svojega nastanka edinstven medij za raziskovanje kompleksnih narativov, ki je povezan za različnimi izrazi religije in duhovnosti. Vključevanje likov umetne inteligence ali božanstev v videoigre postavlja na preizkušnjo tradicionalno razumevanje božan-skosti in inteligence.avtorica v članku preučuje imaginarija umetne inteligence in Boga v dveh vide-oigrah, Galerians (1999) in I Have No Mouth, and I Must Scream (1995), pri čemer se posveča zlasti vprašanju, kako se ti elementi uporabljajo za oblikovanje pripo-vednih svetov in kako odražajo kulturna dojemanja tehnologije in božanskega. V obeh igrah so liki umetne inteligence, ki so pridobili zavest, začeli utelešati božan-ske lastnosti, kot so vsemogočnost, vsevednost in vseprisotnost, kar odpira vpra-šanja o svobodni volji, predestinaciji in naravi zavesti. Te upodobitve se naslanjajo na obstoječe verske tradicije, hkrati pa širijo meje teološke misli in nakazujejo nove interpretacije Boga v kontekstu napredne tehnologije. V članku je tudi podrobno preučeno pojmovanje čustev, ki jih umetna inteligenca v videoigrah galerians in I Have No Mouth, and I Must Scream “občuti.”S podrobno analizo igrama lastnih elementov in notranje zasnove avtorica ugotavlja, kako se imaginarija umetne inteligence in Boga zbližujeta, s čimer po-nudi vpogled v razvijajoči se odnos med človeštvom, tehnologijo in duhovnostjo.
Keywords:umetna inteligenca, videoigre, duhovnost, Galerians, I have no mouth, and I must scream


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