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Title:Tools for landscape analysis of optimisation problems in Procedural Content Generation for games
Authors:ID Volz, Vanessa (Author)
ID Naujoks, Boris (Author)
ID Kerschke, Pascal (Author)
ID Tušar, Tea (Author)
Files:.pdf PDF - Presentation file, download (745,09 KB)
MD5: 3DFE985C37EB6D2D9FDBBBCF239DC417
 
Language:English
Typology:1.01 - Original Scientific Article
Organization:Logo IJS - Jožef Stefan Institute
Abstract:The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these methods, which is commonly known as search-based PCG, treats the given task as an optimisation problem. Such problems are predominantly tackled by evolutionary algorithms. We will demonstrate in this paper that obtaining more information about the defined optimisation problem can substantially improve our understanding of how to approach the generation of content. To do so, we present and discuss three efficient analysis tools, namely diagonal walks, the estimation of high-level properties, as well as problem similarity measures. We discuss the purpose of each of the considered methods in the context of PCG and provide guidelines for the interpretation of the results received. This way we aim to provide methods for the comparison of PCG approaches and eventually, increase the quality and practicality of generated content in industry.
Keywords:optimization, search-based procedural content generation, exploratory landscape analysis, Mario level generation
Publication status:In print
Publication version:Author Accepted Manuscript
Year of publishing:2023
Number of pages:str. 1-42
Numbering:Vol. , [article] no. 110121
PID:20.500.12556/DiRROS-16292 New window
UDC:004.9
ISSN on article:1872-9681
DOI:10.1016/j.asoc.2023.110121 New window
COBISS.SI-ID:141799683 New window
Note:Nasl. z nasl. zaslona; Soavtorica iz Slovenije: Tea Tušar; Opis vira z dne 15. 2. 2023;
Publication date in DiRROS:24.02.2023
Views:418
Downloads:174
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Record is a part of a journal

Title:Applied soft computing
Publisher:Elsevier Science
ISSN:1872-9681
COBISS.SI-ID:19536150 New window

Document is financed by a project

Funder:ARRS - Slovenian Research Agency
Project number:Z2-8177
Name:Vključevanje realnih problemov v primerjavo večkriterijskih optimizacijskih algoritmov

Funder:ARRS - Slovenian Research Agency
Project number:P2-0209
Name:Umetna inteligenca in inteligentni sistemi

Funder:ARRS - Slovenian Research Agency
Funding programme:Raziskovalni projekti
Project number:N2-0254
Name:Večkriterijska optimizacija z omejitvami na osnovi analize problemske pokrajine

Secondary language

Language:Slovenian
Keywords:optimizacija, postopkovno ustvarjanje vsebine z iskanjem, raziskovalna analiza problemske pokrajine, ustvarjanje nivojev igre Mario


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