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1.
Addressing the paradox of rest with innovative technologies
Rado Pišot, Uroš Marušič, Luka Šlosar, 2025, other scientific articles

Abstract: The paradox of rest lies in its dual nature: essential for recovery yet potentially harmful when prolonged. Prolonged physical inactivity (PI) significantly contributes to non-communicable diseases (NCDs). Studies show nearly a third of adults worldwide were insufficiently active in 2022, with the economic costs of PI projected to reach INT$520 billion by 2030. Bedrest models have illuminated the rapid onset of insulin resistance, general functional decline and muscle atrophy associated with PI, particularly in hospitalised older adults. Innovative technologies, such as extended reality (XR), offer promising solutions for mitigating the effects of PI and can enhance non-physical rehabilitation techniques such as motor imagery and action observation. These technologies provide immersive, personalised therapeutic experiences that engage multiple senses, transforming passive recovery into an active process and addressing both the physical and cognitive consequences of inactivity. Results of bedrest study showed significant preservation of muscle mass, improved strength and enhanced insulin sensitivity in the intervention group compared to controls. These findings highlight the potential of XRbased strategies in addressing structural and functional declines during inactivity. As part of the Interreg VI-A Italia-Slovenija project X-BRAIN.net, advanced XR-equipped active rooms were developed to aid post-stroke rehabilitation in acute care settings. XR technologies, particularly VR, have shown promise in providing dynamic and adaptable therapeutic environments that facilitate early and targeted interventions. Future advancements focus on integrating XR with brain-computer interfaces (BCIs) and synchronised visual-haptic neurofeedback, enhancing sensorimotor cortical activation and improving rehabilitation outcomes. Comprehensive multimodal approaches, including nutritional, physical and non-physical interventions, are emerging as effective strategies to personalise and optimise patient recovery.
Keywords: physical inactivity, functional and cognitive decline, rehabilitation, extended reality, multimodal interventions
Published in DiRROS: 05.03.2025; Views: 485; Downloads: 288
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2.
Combining physical and virtual worlds for motor-cognitive training interventions : position paper with guidelines on technology classification in movement-related research
Luka Šlosar, Claudia Voelcker-Rehage, Armin Paravlić, Ensar Abazović, Eling D. de Bruin, Uroš Marušič, 2022, review article

Abstract: Efficient movements require intact motor and cognitive function. There is a growing literature on motor-cognitive interventions to improve the overall quality of life of healthy or diseased older people. For such interventions, novel technological advances are crucial not only in terms of motivation but also to improve the user experience in a multi-stimuli world, usually offered as a mixture of real and virtual environments. This article provides a classification system for movement-related research dealing with motor-cognitive interventions performed in different extents of a virtual environment. The classification is divided into three categories: (a) type of digital device with the associated degree of immersiveness provided; (b) presence or absence of a human-computer interaction; and (c) activity engagement during training, defined by activity >1.5 Metabolic Equivalent of task. Since virtual reality (VR) often categorizes different technologies under the same term, we propose a taxonomy of digital devices ranging from computer monitors and projectors to head-mounted VR technology. All immersive technologies that have developed rapidly in recent years are grouped under the umbrella term Extended Reality (XR). These include augmented reality (AR), mixed reality (MR), and VR, as well as all technologies that have yet to be developed. This technology has potential not only for gaming and entertainment, but also for research, motor-cognitive training programs, rehabilitation, telemedicine, etc. This position paper provides definitions, recommendations, and guidelines for future movement-related interventions based on digital devices, human-computer interactions, and physical engagement to use terms more consistently and contribute to a clearer understanding of their implications.
Keywords: extended reality, virtual reality, augmented reality, mixed reality, exergaming, taxonomy, classification
Published in DiRROS: 21.12.2022; Views: 1294; Downloads: 769
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