Nutritional intake of Slovenian semi-professional handball playersKaja Teraž
, Cécil J. W. Meulenberg
Abstract: Aim: Handball is a highly popular team sport, both in Slovenia and globally. The performance during team sport matches is influenced by numerous factors, amongst others there is nutrition whose influence is lesser known, particularly since diet is often uncontrolled. The purpose of this paper is to investigate whether Slovenian handball players, on basis of their anthropometric data and nutritional recommendations, have adequate nutritional intakes of energy and macronutrients.
Methods: Two Slovenian handball teams with male and female players (17 males and 9 females) who are part of the 1A national league, were assessed through a 7-day food diary to define their nutritional intake in three different conditions for males (on their training days, match days and days off) and in two conditions for females (on their training days and days off). Basal anthropometric data were measured by standard methods and the body composition by a bioelectrical impedance scale. The results were statistically analysed with IBM SPSS programme, using the repeated measures ANOVA model.
Results: Both female and male handball players show insufficient amounts of energy intake, based on the most recent nutritional intake recommendations for team sports. Moreover, the intake of carbohydrates is too low for both female and male handball players, and the intake of fat is too high.
Conclusion: The analysis of the initial nutritional intake and the comparison with the recommendation shows that the male handball players do not have an optimal diet with proper intake of both energy and macronutrients. The energy intake is insufficient also in female players. Adjusting the nutritional intake in a way to make it more balanced and tuned to the training schedule, would support a better health and performance.
Keywords: energy intake, macronutrients, nutrition, body composition, handball, team sport
DiRROS - Published: 17.12.2020; Views: 722; Downloads: 290
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A randomized crossover trial on the acute cardiovascular demands during flywheel exerciseDamir Zubac
, Vladimir Ivančev
, Zoran Valić
, Rado Pišot
, Cécil J. W. Meulenberg
, Irhad Trozic
, Nandu Goswami
, Boštjan Šimunič
Abstract: In a randomized crossover trial, we examined whether age plays a role in the mean arterial pressure (MAP) response during a vigorous flywheel exercise of varying load. We hypothesized that the magnitude of increase in the MAP during the flywheel exercise would increase in proportion to advancing age, thereby imposing a significant challenge to the cardiovascular system. A total of 30 participants of both sexes (age range from 20%55 y, 37% women) underwent a detailed medical examination, and their maximal oxygen uptake was determined. They performed a squat exercise (2 sets % 7 repetitions) on a flywheel ergometer at three randomly assigned moments of inertia set at 0.025, 0.05, and 0.075 kg m2, while the cardiovascular response was continuously recorded via a Task force monitor. Compared to the resting values, robust rises in the MAP were observed during all three flywheel loads, reaching the highest value of 179 % 4 mmHg (p = 0.001) during the highest load. In parallel, the cardiac index (cardiac output normalized by the body surface area) was two-fold greater during all the flywheel loads compared to rest, and at a high load, exclusively, the total peripheral resistance increased by 11% (p = 0.001). The rise in heart rate compensated for a load-dependent drop in the stroke index (stroke volume normalized by the body surface area). In our study population, no correlations were observed between the relative increase in the MAP and the participants% age for the three flywheel loads. The present findings suggest that the larger moments of inertia impose a substantial burden to the cardiovascular system, without apparent associated age-differences of the relative magnitude of MAP rise throughout the exercise.
Keywords: yo-yo exercise, oxygen uptake, muscles loading, blood pressure, krvni tlak, flow mediate dilation
DiRROS - Published: 05.07.2021; Views: 503; Downloads: 327
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A perspective on implementation of technology-driven exergames for adults as telerehabilitation servicesCécil J. W. Meulenberg
, Eling D. de Bruin
, Uroš Marušič
Abstract: A major concern of public health authorities is to also encourage adults to be exposed to enriched environments (sensory and cognitive-motor activity) during the pandemic lockdown, as was recently the case worldwide during the COVID-19 outbreak. Games for adults that require physical activity, known as exergames, offer opportunities here. In particular, the output of the gaming industry nowadays offers computer games with extended reality (XR) which combines real and virtual environments and refers to human-machine interactions generated by computers and wearable technologies. For example, playing the game in front of a computer screen while standing or walking on a force plate or treadmill allows the user to react to certain infrastructural changes and obstacles within the virtual environment. Recent developments, optimization, and minimizations in wearable technology have produced wireless headsets and sensors that allow for unrestricted whole-body movement. This makes the virtual experience more immersive and provides the opportunity for greater engagement than traditional exercise. Currently, XR serves as an umbrella term for current immersive technologies as well as future realities that enhance the experience with features that produce new controllable environments. Overall, these technology-enhanced exergames challenge the adult user and modify the experience by increasing sensory stimulation and creating an environment where virtual and real elements interact. As a therapy, exergames can potentially create new environments and visualizations that may be more ecologically valid and thus simulate real activities of daily living that can be trained. Furthermore, by adding telemedicine features to the exergame, progress over time can be closely monitored and feedback provided, offering future opportunities for cognitive-motor assessment. To more optimally serve and challenge adults both physically and cognitively over time in future lockdowns, there is a need to provide long-term remote training and feedback. Particularly related to activities of daily living that create opportunities for effective and lasting rehabilitation for elderly and sufferers from chronic non-communicable diseases (CNDs). The aim of the current review is to envision the remote training and monitoring of physical and cognitive aspects for adults with limited mobility (due to disability, disease, or age), through the implementation of concurrent telehealth and exergame features using XR and wireless sensor technologies.
Keywords: older adults, telemedicine, virtual reality, rehabilitation, active video games
DiRROS - Published: 17.03.2022; Views: 77; Downloads: 68
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