<?xml version="1.0"?>
<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Gamification in phonetic perception data collection</dc:title><dc:creator>Li,	Yanyu	(Avtor)
	</dc:creator><dc:creator>Hoogland,	Damar	(Avtor)
	</dc:creator><dc:creator>Duncan,	Daniel	(Avtor)
	</dc:creator><dc:creator>Zhang,	Cong	(Avtor)
	</dc:creator><dc:subject>gamification</dc:subject><dc:subject>data collection</dc:subject><dc:subject>citizen science</dc:subject><dc:subject>sociophonetics</dc:subject><dc:publisher> De Gruyter</dc:publisher><dc:date>2026</dc:date><dc:date>2026-08-03 15:18:15</dc:date><dc:type>Neznano</dc:type><dc:identifier>31484</dc:identifier><dc:identifier>UDK: 81</dc:identifier><dc:identifier>ISSN pri članku: 2199-174X</dc:identifier><dc:identifier>DOI: 10.1515/lingvan-2025-0184</dc:identifier><dc:identifier>COBISS_ID: 286580739</dc:identifier><dc:language>sl</dc:language><dc:rights>© 2026 the author(s)</dc:rights></metadata>
