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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Face recognition characteristics in patients with age-related macular degeneration determined using a virtual reality headset with eye tracking</dc:title><dc:creator>Žugelj,	Nina	(Avtor)
	</dc:creator><dc:creator>Peterlin,	Lara	(Avtor)
	</dc:creator><dc:creator>Muznik,	Urša	(Avtor)
	</dc:creator><dc:creator>Klobučar,	Pia	(Avtor)
	</dc:creator><dc:creator>Jaki Mekjavić,	Polona	(Avtor)
	</dc:creator><dc:creator>Vidović Valentinčič,	Nataša	(Avtor)
	</dc:creator><dc:creator>Fakin,	Ana	(Avtor)
	</dc:creator><dc:subject>AMD</dc:subject><dc:subject>eye tracking</dc:subject><dc:subject>face recognition</dc:subject><dc:subject>fixation</dc:subject><dc:subject>heatmap</dc:subject><dc:subject>virtual reality</dc:subject><dc:description>Background and objectives: Face recognition is one of the most serious disabilities of patients with age-related macular degeneration (AMD). Our purpose was to study face recognition using a novel method incorporating virtual reality (VR) and eye tracking. Materials and methods: Eighteen patients with AMD (seven male; median age 83 years; 89% with bilateral advanced AMD) and nineteen healthy controls (five male; median age 68 years) underwent the face recognition test IC FACES (Synthesius, Ljubljna, Slovenia) on a VR headset with built-in eye tracking sensors. Analysis included recognition accuracy, recognition time and fixation patterns. Additionally, a screening test for dementia and imaging with fundus autofluorescence and optical coherence tomography was performed. Results: AMD patients had significantly lower face recognition accuracy (42% vs. 92%; p &lt; 0.001) and longer recognition time (median 4.0 vs. 2.0 s; p &lt; 0.001) in comparison to controls. Both parameters were significantly worse in patients with lower visual acuity. In both groups, eye-tracking data revealed the two classical characteristics of the face recognition process, i.e., fixations clustering mainly in the nose-eyes-mouth triangle and starting observation in the nasal area. Conclusions: The study demonstrates usability of a VR headset with eye tracking for studying visual perception in real-world situations which could be applicable in the design of clinical studies.</dc:description><dc:date>2024</dc:date><dc:date>2026-06-11 11:44:22</dc:date><dc:type>Neznano</dc:type><dc:identifier>30002</dc:identifier><dc:identifier>UDK: 617.7</dc:identifier><dc:identifier>ISSN pri članku: 2077-0383</dc:identifier><dc:identifier>DOI: 10.3390/jcm13020636</dc:identifier><dc:identifier>COBISS_ID: 185697795</dc:identifier><dc:language>sl</dc:language></metadata>
