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<metadata xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:dc="http://purl.org/dc/elements/1.1/"><dc:title>Finding a largest-area triangle in a terrain in near-linear time</dc:title><dc:creator>Cabello,	Sergio	(Avtor)
	</dc:creator><dc:creator>Das,	Arun Kumar	(Avtor)
	</dc:creator><dc:creator>Das,	Sandip	(Avtor)
	</dc:creator><dc:creator>Mukherjee,	Joydeep	(Avtor)
	</dc:creator><dc:subject>terrain</dc:subject><dc:subject>inclusion problem</dc:subject><dc:subject>geometric optimisation</dc:subject><dc:subject>hereditary segment tree</dc:subject><dc:description>A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n\log n)$ time, where $n$ is the number of vertices defining the terrain. The best previous algorithm for this problem has a running time of $O(n^2)$.</dc:description><dc:date>2025</dc:date><dc:date>2025-03-12 10:30:26</dc:date><dc:type>Neznano</dc:type><dc:identifier>21677</dc:identifier><dc:identifier>UDK: 004.92:519.8</dc:identifier><dc:identifier>ISSN pri članku: 0925-7721</dc:identifier><dc:identifier>DOI: 10.1016/j.comgeo.2025.102171</dc:identifier><dc:identifier>COBISS_ID: 228678147</dc:identifier><dc:language>sl</dc:language></metadata>
