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<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://dirros.openscience.si/IzpisGradiva.php?id=28765"><dc:title>Builder-Blocker mutual-visibility game</dc:title><dc:creator>Iršič Chenoweth,	Vesna	(Avtor)
	</dc:creator><dc:creator>Klavžar,	Sandi	(Avtor)
	</dc:creator><dc:creator>Rus,	Gregor	(Avtor)
	</dc:creator><dc:creator>Tan,	Elif	(Avtor)
	</dc:creator><dc:creator>Tian,	Jing	(Avtor)
	</dc:creator><dc:subject>mutual-visibility set</dc:subject><dc:subject>games on graphs</dc:subject><dc:subject>complete multipartite graph</dc:subject><dc:subject>Hamming graph</dc:subject><dc:description>This article discusses mutual-visibility in graphs through a game-based version of the problem. Two players, Builder and Blocker, alternately select an unmarked vertex on a graph keeping the property that the set of marked vertices forms a mutual-visibility set. The game ends when no such selection is possible. The goal of Builder is to create a largest possible mutual-visibility set, Blocker's goal is the opposite. The central problem here is to determine the number of vertices selected during the game assuming that both players played optimally. Bounds on this number are proved and several general properties of the game derived. Special attention is paid to complete multipartite graphs and Hamming graphs.</dc:description><dc:date>2026</dc:date><dc:date>2026-04-02 13:53:25</dc:date><dc:type>Neznano</dc:type><dc:identifier>28765</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
