<?xml version="1.0"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"><rdf:Description rdf:about="https://dirros.openscience.si/IzpisGradiva.php?id=21677"><dc:title>Finding a largest-area triangle in a terrain in near-linear time</dc:title><dc:creator>Cabello,	Sergio	(Avtor)
	</dc:creator><dc:creator>Das,	Arun Kumar	(Avtor)
	</dc:creator><dc:creator>Das,	Sandip	(Avtor)
	</dc:creator><dc:creator>Mukherjee,	Joydeep	(Avtor)
	</dc:creator><dc:subject>terrain</dc:subject><dc:subject>inclusion problem</dc:subject><dc:subject>geometric optimisation</dc:subject><dc:subject>hereditary segment tree</dc:subject><dc:description>A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n\log n)$ time, where $n$ is the number of vertices defining the terrain. The best previous algorithm for this problem has a running time of $O(n^2)$.</dc:description><dc:date>2025</dc:date><dc:date>2025-03-12 10:30:26</dc:date><dc:type>Neznano</dc:type><dc:identifier>21677</dc:identifier><dc:language>sl</dc:language></rdf:Description></rdf:RDF>
